![]() ![]() I don’t really want to scale them at all because I created the boards as 130mm x 1000mm in floor generator and was using Photoshop to (try) and save the image size the same size as the original individual board size, thus eliminating any scaling and them being imported and used at their native res. What I’ve tried doing is taking a wooden plank texture and cropped individual planks out of the original image and saved them individually so I can then apply them to random boards I made using floor gen in 3ds max - giving a random multi-textured look without the gaps seen in the original image. And I’ve lost so much sleep over it trying to figure it out the last 3 days - scouring forums and documentation. It should be really simple - but it hasn’t been. I’m having some serious trouble trying to scale a wooden texture onto a poly I made using floor generator. ![]()
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